![]() That takes care of the second receptor.Ĭarry the companion cube out of the hall and turn left down the larger hall with a red floor switch in the center. To get the pellet into the receptor, hold the companion cube in the pellet's line of fire to deflect it into the receptor. There's a very small room at the end of the hall with a energy pellet dispenser and receptor. Drop down to ground level with the weighted companion cube in hand and go into the narrow hall to the left. There are two more energy pellet receptors in the area, and each of them raises one of three platforms you need to escape the room. Place a blue portal on the center tile of the slanted wall and, eventually, a high energy pellet should travel from the previous hall, through the blue portal, and into the pellet receptor on the slanted wall across from your blue portal. In the next room, look for a slanted wall across the room and to the left. The other side of the portal won't be open yet, but you'll be ready to catch one of the created high energy pellets. When you reach the end of the second hall, place an orange portal on the wall where the black park mark is. You can either wait for the pellet to get ahead of you before running down the hall, or move down the hall backwards to deflect the pellet as it comes out of the dispenser. ![]() The hall bends right and runs the opposite direction with a second energy pellet dispenser firing high energy pellets behind you. Thankfully, the companion cube will deflect the energy pellet away from you, letting you progress through the hall unharmed. I wonder if they were intended to work with it.There's a high energy pellet dispenser at the end of the hall and it's firing pellets right at you. Also, I have found that the Futbol testing elements are the only ones that can be painted purple with Sticky Gel. More news as well: Enhancement will feature the Futbol! This glass ball was originally intended for a coop game, and breaks when it hits the ground. It is currently WIP and I am running tests in a decompiled version of Valve's original Portal map (sorry, Valve!) which is posted in the screenshots. I have begun work on one of these chambers - a decayed version of the old Test Chamber 15. Amy, the Test Subject in the mod, will end up in these chambers. Unused by GLaDOS, these ancient chambers have rotted and decayed. Since Portal 2: Aperture Enhancement is a mod set many hundreds of years after Portal 2 co-op, the old Portal test chambers have been moved into the depths of the facility. Sorry for the long period of inactivity, but I have been working with a number of projects and trying out a number of maps. We have developed Aperture Enhancement after discovering the cut Sticky Gel and realising we could make a mod with cut features, as well as our own ideas.
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